Elements of World Building – the Map

The Elder Scrolls IV Oblivion: Map

The Elder Scrolls IV Oblivion: Map

As a child playing jrpg’s like Final Fantasy or adventure games like Zelda, I’d always spend several minutes with the included map, gaping at the large continent and the smaller islands scattered over some imaginary ocean.

I loved looking at the mountains and rivers and villages, ancient ruins and mysterious caves, anxious to start my adventure as a character dropped off at some random point with nothing but a sword and a sack.

Even today, when I start reading a new fantasy novel, I obsess over that first page with the map of the world, trying to remember the locations of roads and cities that I’m certain the protagonist would visit.

So seeing that I have this passion, it surprises me that one of the mistakes I made when I first started writing fantasy was not truly mapping out the world my character lives in.

Writing Without a Map

I had a general idea, sure. In my novel the Cursed Crown, King Larsen leaves his city and journeys north into a dangerous land to revive his wife.

I knew he’d ride across a field, trod through a forest, and over a mountain, but I had no concept of the continent this all takes place on. There were no major rivers, no beaches, not even an ocean. There were only two major cities that I mentioned a couple times, and even those didn’t have an exact location.

I knew where Larsen would end up if he headed north, but what if he went south? What if he encountered a river and followed it downstream? What if he reached a harbour by the sea and hired a ship?

Everything was mapped more like a movie set of painted plywood than an actually living, breathing world.

Mapping out the World

Even though my editor Jesse pointed it out, it didn’t really hit me until I read Joe Abercrombie’s The First Law Triology, but not from his excellently designed world, but rather from the city Adua.

The city has several land marks that he mentions. You read about places like the Agriont Fortress, the Lords’ Round, the Kingsway, and the towering House of the Maker.

Not only do you explore these building in great detail throughout the story, but you also get a sense of their locations within the city, making it feel three dimensional.

I tried something similar in my short story Mynsaw’s Army. I created a town called Lenia, placed it on the eastern side of Wyden Lake, and drew a map of its roads and buildings. I marked the locations of the Keep, the wide roadway leading up to it, added Upper and Market districts, and gave it a port.

Keeping these places in mind, I wrote the story, and it feels like some of my best writing yet.

The idea worked so well that I expanded the map into an entire continent, and islands beyond that.

This world is where all my stories from the Cursed Crown takes places. I took influence from real life since, well, that’s already up and running and works so great.

So using places like England, Africa, South America, and the Caribbean, I created a main continent, large islands to the west, and a smaller chain of islands to the east. The main continent also has my own versions of the Alps, the Amazon River, and the Sahara Desert.

And having it mapped out makes Larsen’s journey even more exciting to read.

3 Thoughts on “Elements of World Building – the Map

  1. Good post, Jevon. All the best in your writing. 🙂 — Suzanne

  2. Yvonne Knights on October 17, 2016 at 11:10 pm said:

    Sounds interesting J – this ‘world building’.

  3. The things we take for granted. Location is very important, where you are, where you are headed and sometimes where you came from. Having a map does help put things into perspective.

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